Stage 1: Find and Formulate the Problem
First three stages are predominantly conscious and directed
๐ฏ Telenor Business Challenge
Context: Telenor has noticed a significant drop in customer retention among the 25-35 age demographic over the past 18 months.
Data Points:
- 15% decrease in customer loyalty scores
- Competitors offering more flexible, digital-first services
- Target demographic increasingly values sustainability and transparency
- Current service packages feel "outdated" according to focus groups
Stage 2: Acquire Knowledge
Research and learn about the domain
๐ Market Research
Click to explore market trends and competitor analysis
- Competitor Analysis: Telia offers "Flex Plans" with no binding, Ice.net focuses on sustainability messaging
- Market Trends: 67% of millennials prefer month-to-month contracts over long-term commitments
- Digital Adoption: 89% manage their telecom services exclusively through mobile apps
- Value Drivers: Price is 4th priority after reliability, transparency, and eco-friendliness
๐ค Customer Interviews
Click to review customer feedback
"I don't even know what I'm paying for anymore. The app is confusing and I can't customize my plan." - Maria, 28
"I switched to Ice because they plant trees for every subscription. Telenor feels corporate and cold." - Jonas, 31
"I want to bundle my phone with streaming, fitness apps, maybe insurance. Why do I need 5 different subscriptions?" - Aisha, 26
๐ฌ Technology Trends
Click to see emerging technologies
- AI Personalization: Apps that learn user behavior and auto-adjust plans
- Gamification: Reward systems for usage behaviors (e.g., off-peak data usage)
- Sustainability Tracking: Carbon footprint calculators integrated into services
- Micro-subscriptions: Pay-per-use models for occasional services
๐ก Industry Best Practices
Click to learn from other sectors
- Spotify Model: Freemium with personalized recommendations
- Netflix Approach: No ads, transparent pricing, family sharing
- Banking Apps: Real-time spending insights and budgeting tools
- Fitness Apps: Community features and achievement tracking
Take Notes (What insights are most relevant?):
Stage 3: Gather a Broad Range of Information
Collect diverse perspectives and potentially related information
Brainstorm Board: Capture Random Ideas & Connections
Stage 4: Incubation
โก Subconscious Process - Let your mind work on the problem unconsciously
Why Take a Break?
๐ Rest Hypothesis
Mental fatigue blocks creativity. Rest restores cognitive resources.
๐งน Selective Forgetting
Stepping away helps you let go of fixations and unproductive approaches.
๐ฒ Random Recombination
Your subconscious randomly recombines information stored in long-term memory.
๐ Spreading Activation
Ideas continue to percolate and connect unconsciously in your memory networks.
Take a 5-Minute Break
Step away from your computer. Take a walk, grab coffee, or do a different task.
5:00
Stage 5: Generating Ideas
๐ฏ Conscious attention to the problem generates multiple results
Welcome back! Notice any new perspectives after your break?
Rapid Idea Generation: You have 3 minutes. Write as many product/service ideas as possible. Don't filter or judge.
3:00
Ideas generated: 0
โจ Post-Incubation Bonus!
Stage 6: Combine Ideas in Unexpected Ways
๐ Conscious attention - Merge concepts creatively
Your Ideas from Stage 5:
Combination Workshop:
Drag and drop 2-3 ideas together to create hybrid solutions. Think: "What if we combined X with Y?"
Drop ideas here to combine
Your Combined Concepts:
Stage 7: Apply Relevant Criteria and Select Best Idea
โ๏ธ Evaluate and choose the most promising concept
Evaluation Criteria for Telenor:
Stage 8: Externalize the Idea
๐ข Articulate and present your creative solution
Create Your Product Pitch
๐ Innovation Sprint Complete!
Creative Process Analysis
Stages Completed:
8/8
Ideas Generated:
-
Incubation Time:
-
Final Concept Score:
-
Sawyer's 8 Stages You Completed:
- โ
Find and formulate the problem
- โ
Acquire knowledge
- โ
Gather broad range of information
- โ
Take time for incubation (subconscious processing)
- โ
Generate ideas (conscious attention returns)
- โ
Combine ideas in unexpected ways
- โ
Select best idea using criteria
- โ
Externalize the idea
Training Complete: Two Complementary Approaches
Game 1: Decision-Tree Game
Focus: Guilford's Structure of Intellect (SOI) Theory
Trains: Four creativity dimensions (Fluency, Flexibility, Originality, Elaboration)
Format: Quick scenario-based decisions
Game 2: Innovation Sprint (This Game)
Focus: Sawyer's 8-Stage Creative Process
Trains: Complete creative workflow from problem to product
Format: Sequential stages with real business challenges
Together, these games develop both what creativity is (Guilford's SOI dimensions) and how creativity works (process over time).